Pets & Battles

21 species, 5 rarities. Each pet has different stats and a passive ability that fires in battle. Care for them or their stats decay. It's not low-maintenance.

The roster

21 species, 5 rarity tiers. Each has different base stats and a passive ability β€” some are purely cosmetic, most actually affect battles. Max 5 pets per account.

Common

🐢

Puppy

Loyal Companion β€” +10% XP from care

12

ATK

10

DEF

12

SPD

10

SPC

πŸ’° Free Starter

Common

🐰

Bunny

Bounding Leap β€” SPD +15% at night

8

ATK

6

DEF

18

SPD

10

SPC

πŸ’° 500 SC

Common

🐒

Tortoise

Ancient Shell β€” First hit reduced 20%

6

ATK

18

DEF

6

SPD

8

SPC

πŸ’° 500 SC

Common

🐱

Cat

Nine Lives β€” Survive killing blow once with 1 HP

10

ATK

8

DEF

14

SPD

12

SPC

πŸ’° 500 SC

Common

πŸ¦†

Duck

Water Off β€” Special dmg received βˆ’15%

8

ATK

10

DEF

10

SPD

14

SPC

πŸ’° 500 SC

πŸ– Daily Care

Use /action feed, /action play, and /action rest to keep Hunger, Happiness, and Energy topped up. Neglect causes health loss over time.

πŸ“ˆ Levelling

Pets earn XP from care, battles, and idle time every 30 minutes. Each level adds +2 to all battle stats. Level cap: 150.

πŸ’” Depression Tax

Trading a high-bond pet causes stat drops up to βˆ’30%. Stats recover gradually through care with the new owner β€” no shortcuts.

πŸŽ’ Accessories

Equip hats, collars, backgrounds, and badges. Higher-rarity accessories give flat stat bonuses in battle.

βš”οΈ PvP Combat

Turn-Based Battles

Challenge another user's active pet with /battle @user. Each turn you choose a move via Discord buttons.

🐯

Thunder

Lv.42

HP 210 / 310

ATK 112 Β· DEF 88 Β· SPD 88 Β· SPC 112

βš”οΈ

Turn 3

🦁

Simba

Lv.38

HP 156 / 290

ATK 100 Β· DEF 72 Β· SPD 88 Β· SPC 96

Your Move:

βš”οΈ

Attack

Standard physical: ATK vs DEF formula

✨

Special

SPC-based; higher variance, bypasses some DEF

πŸ›‘οΈ

Guard

Reduces incoming damage by 40% this turn

😀

Taunt

Forces opponent's next move to be basic Attack

🎯 Turn Order

Higher SPD acts first. Ties resolved randomly. Meerkat's Sentinel always acts first on turn 1.

πŸ’₯ Damage Formula

dmg = max(1, ATK βˆ’ ⌊DEF Γ— 0.5βŒ‹). Crits deal 1.5Γ—. Guard reduces incoming to 60%.

πŸ† Rewards

Win: +50 XP + 25–75 SC. Loss: +20 XP consolation. Attacker loss also incurs an SC penalty.

⏱️ Cooldowns

Win β†’ 5 min cooldown. Loss β†’ 30 min cooldown. Applies to both attacker and defender.